I've been rather busy of late creating, converting and tweaking various art assets for inclusion into Blobbit iPush. Some via Unity as rescaled sprites, others taking the form of new 2D & 3D art, not bad! One thing I didn't really want to do just yet is take on the seemingly mammoth task of up-scaling the original game art to iPad and HD resolutions. Arghhhhhhh!!!
Here's a tree from the Sand Sludge Bog level, or to quote from me book, a G'Wahlah'lahlah tree. This version is from the original Web game and was drawn in ProMotion a few years back in good ol' retrotastic pixelvision.
Now then, how do I get that scaled up from 25 or so pixels to something that is probably going to push 60 to 100+ without loosing definition and quality? Scale - No. Apply some fancy filters - No. Vector art the sucker - Yes!!
So after a short fiddle with me Wacom pen and a few reference pixels I think I've sussed it.
Not only does the new version look clean and crisp it is also totally resolution independent meaning I could use it on the iPhone version too if need be. Niiiice!!!
(Shadow edge is pants, I know) lol
Now if only MK was vectorised!
ReplyDeleteIt's certainly on my 'to do' list as I really like the character design I did for the original game. Would look rather nice as a proper illustration I reckon.
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