As a relative of newbie who is still learning the ropes with all this 3D modelling, texturing and animating malarkey (yes I'm so 2D I even have a travelator in my home instead of stairs), I have discovered that in order to make a UV Map fit like a glove without an obvious stretch or skew the right approach to unwrapping is required; to avoid pixel tomfoolery anyway.
Now just last week and a year I was getting a bit ahead of meself and thought I had it in the bag. 'Ahhhh' I said to meself as it become quite apparent that the art of unwrapping is indeed an art in itself (on a small scale, not that I'm comparing it to drawing and modelling, that would be like comparing decent choccy to that cheap muck you get off of Romford Market sometimes. Maya Gold for me all the way!). I digest...Careful thought on where to place those seams is important if a nice clean texture layout is required. Which it is otherwise what's the point...Yarse.. (Getting the hang of this me is...).. This is the concept sketch of something I'm 3D'ing at the moment....will post the final doo-dah once it's done..
This has been the ramblings of a solitude moi under-dubbed with a slice of WaveStar "Mind Journey" working from my space pod in near Earth orbit.. Si
Elenin = Nibiru I reckon...