Who's there?
Thursday, 18 November 2010
Tuesday, 3 August 2010
Updates are coming... (soon'ish after some sangria and Ron Trinidad)
I often feel obliged to write something here when there's nothing to write other than endless meandering dribbles of uninteresting facts about this and that. Today however I decided I would write something, so here's some text... oh hang on a mo.... I've already finished....Oops...
Here's a pointless sketch about arrows..
The wit that follows will astound, amaze and have you scratching something in bewilderment, hopefully your head but anywhere else is fine...(hang on again.. erm you really should have that looked at don't you know.. eww looks kind of... infected..doors over there... yep see ya...(phew))
I should remind you , yes you with the wild eyes, iPhone, you phone, we phone, who phone Blobbit is still going strong it's just on hold until Mark and I finish our contract jobs. Then it's manic dev time again.. yay taday tomorrow and last week!
Tuesday, 13 April 2010
What?? HD art for iPad?? Oh.....Erm... right then..
I've been rather busy of late creating, converting and tweaking various art assets for inclusion into Blobbit iPush. Some via Unity as rescaled sprites, others taking the form of new 2D & 3D art, not bad! One thing I didn't really want to do just yet is take on the seemingly mammoth task of up-scaling the original game art to iPad and HD resolutions. Arghhhhhhh!!!
Here's a tree from the Sand Sludge Bog level, or to quote from me book, a G'Wahlah'lahlah tree. This version is from the original Web game and was drawn in ProMotion a few years back in good ol' retrotastic pixelvision.
Now then, how do I get that scaled up from 25 or so pixels to something that is probably going to push 60 to 100+ without loosing definition and quality? Scale - No. Apply some fancy filters - No. Vector art the sucker - Yes!!
So after a short fiddle with me Wacom pen and a few reference pixels I think I've sussed it.
Not only does the new version look clean and crisp it is also totally resolution independent meaning I could use it on the iPhone version too if need be. Niiiice!!!
(Shadow edge is pants, I know) lol
Thursday, 1 April 2010
A little test anim to pass the time today
I've been experiencing a few problems importing some anims into Unity from Blender recently and decided to take some time out from the hair pulling with this being the result.
Bit flakey around the edges but not bad methinks! Now I know how to use the 'node' editor in Blender the possibilities are quite staggering . A few tweaks here and adjustments there will yield some quite nice results I reckon.
The more I use Blender the more I love it!!
Tuesday, 9 March 2010
Box Droid Concept Prototype 001 Sketch
With the new game in development and the totally separate but loosely linked book on the back burner I wanted to create some proper art for the Blobbit characters. There are various reasons for doing this but the main reason unquestionably is I just want to see these characters visualised how I imagine them rather than as 48x48 pixel sprites. Of course having proper images also helps to create 3D versions and will also do wonders for marketing the game(s) later on.
Anyway here's the initial pencil sketch I did of the Prototype Box Droid with which all other Box Droids were based upon. I suppose you could say this one pre-dates the sprite version seen in the games. Initially drawn on Saturday afternoon over a cup of tea or two, proceeded by the finished illustrated version Monday. Cheers me dears! -Stoo-
Design & Images (C) Copyright Stoo Cambridge 2006,2010
Friday, 5 March 2010
Is there anybody out there?
I was just thinking as I look into my Blobbit stars, 'is there anybody out there?' Then it dawned on me, what I need is some space junk and some stuff to plonk in the background.
Background - check
Twinkle stars - check
Big Moon - check
Stuff - Yes
Stuff - Yes
That's that then.
Do I use the 2D illustrations mapped to quads or do I recreate the drawings in 3D with the drawings mapped onto the newly created objects? Hmmmmm.... Maybe a mixture of both I think.
Ramble, ramble, mumble, mumble...
Do I use the 2D illustrations mapped to quads or do I recreate the drawings in 3D with the drawings mapped onto the newly created objects? Hmmmmm.... Maybe a mixture of both I think.
Ramble, ramble, mumble, mumble...
Tuesday, 9 February 2010
Ahh so that's what the 'd' means!
'Rot' or 'DRot' what the ??
Ahh now I know! Rot is an absolute value overiding the object's values and DRot is added to the current value! Ta da!
Same applies to scale too.
Stars are now converted to use Drot D?? where applicable!
Friday, 5 February 2010
3D is now my best buddy, (this week anyway!)

I like the mix of taking my 2D illustrations and whacking them into this unfriendly looking, techie laden ingested program called Blender which beneath the well published hard exterior houses one big bundle of cuddly lurve! I really must commend all the people who have helped create such a wonderful piece of open source, free to use software.Sorted!!
Next week I'll be introducing chilli to the mix for some extra heat!
*using Blender 2.49b
Thursday, 4 February 2010
Titter ye not for I been mostly usingTwitter !
Over the past few days I've been using Twitter. I can certainly see the appeal of quick easy straight to the point updates of information. I registered ages ago but never really got into it, until now!

As you can see if you glance over the to the right of this blog I've added me last handful of Tweets which is working wonders for my web presence linkage. LOL 'Tweets!', see I'm learning the lingo too!
Over and out for now, I've got some stars to finish animating...
As you can see if you glance over the to the right of this blog I've added me last handful of Tweets which is working wonders for my web presence linkage. LOL 'Tweets!', see I'm learning the lingo too!
Over and out for now, I've got some stars to finish animating...
Tuesday, 2 February 2010
Tron desk v1.1

After the rewire and attaching of the lights to the desk, power is now back on and my desk is no longer at the mercy of the Master Control Program!
When I can source the parts my next trick is to turn the desk into a giant light box to aid my illustration work. It works to a degree at the moment but having white light underneath will give me a much better result.
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